![]() What followed at the GDC presentation was a re-run of the Samaritan demo - described by Mark Rein as a love letter to hardware manufacturers - a vision of how good the next-gen could look were the console platform holders ambitious enough with their hardware. What would become evident however, is that UE3 already has the foundations in place to be seen as an attractive platform for PS4 and the next-gen Xbox. However, it quickly transpired that nothing would be shown, making the blanket ban on all recording devices at the event seem somewhat bizarre. ![]() Rein's GDC presentation also gave us a more in-depth look at UE3 software running on Flash - another massive area of potential expansion for the middleware.īut what of the next-gen consoles? It's safe to say that a lot of us had turned up at Epic's event hoping for a glimpse of Unreal Engine 4 - a technology we knew that the developer would be showing behind closed doors (a fact given away somewhat by Epic staff wearing UE4 t-shirts). At this year's GDC, Mark Rein gave a positive, enthusiastic outlook for the future of its hugely popular technology: UE3 appears set to dominate state-of-the-art mobile gaming in the same way that it became the middleware of choice for the current-gen consoles, whether we're talking about smartphones, tablets, or bespoke handheld devices like PlayStation Vita. While there's an undoubted sense that the 360 and PS3 are ripe for replacement, Epic's message is that Unreal Engine 3 will continue to grow, encompassing more platforms. ![]() ![]() "While there's an undoubted sense that the 360 and PS3 are ripe for replacement, Epic's message is that Unreal Engine 3 will continue to grow, encompassing more platforms" ![]() And with titles of the quality of BioShock Infinite set for release in 2012, that number may yet continue to rise. According to Epic Games' Mark Rein, drawing on Metacritic for reference, Unreal Engine 3 has powered three of the top ten best-reviewed titles on PlayStation 3, and four of them on Xbox 360. As the current generation of console hardware enters its twilight period, one technology above all others has helped to define the era. ![]()
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